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Showing 121 Arcana cards
Accelerant

Accelerant

Fire

Burning enemies receive even more damage.

Effect: Damage to burning enemies: +15% / +25%
Anti-Element

Anti-Element

Neutral

Bullets do more damage to enemies affected by an elemental magic.

Effect: Weapon damage: +10%
Atrophy

Atrophy

Earth

Attacks of decaying enemies are weaker.

Effect: Enemy damage: -39.99% / -60%
Battery

Battery

Air

Non-critical shots knock back and do heavily reduced damage on shocked near-death enemies.

Blindfire

Blindfire

BullFirearms

Increased non-critical weapon damage.

Effect: Non-critical weapon damage: +10% / +20%
Blood Transfer

Blood Transfer

HealthVariety

Increased chance for slain enemies to drop a Healing Elixir.

Effect: Drop chance: +1% / +2% / +3%
Bonus Elixir

Bonus Elixir

HealthVariety

An extra Elixir slot.

Effect: Max elixirs carried: +1 / +2 / +3
Bonus Witchfire

Bonus Witchfire

Fire
Witchfire

Burning enemies drop more witchfire and crystallized witchfire.

Effect: Witchfire bonus: +50% / +100% Crystallized Witchfire drop chance: +100%
Brittle Knuckles

Brittle Knuckles

Corrupted

Lose the Melee ability.

Cascade

Cascade

Dead EyesSpells

All weapon damage is critical for a short moment after casting any spell.

Effect: Duration: 5s / 6s
Chaos Flame

Chaos Flame

Fire

Bullets randomly cause double damage to burning enemies.

Effect: Chance per bullet: 10% / 20%
Chaos Reload

Chaos Reload

Neutral

After spending at least half a magazine, reload can apply a random element to the new magazine.

Effect: Chance: +25%
Circle of Life

Circle of Life

Earth
Spells

Enemy deaths caused by a decay's damage tick partially recharge Decay spells.

Effect: Spell recharge boost: +10% / +15%
Cleansing Fire

Cleansing Fire

FirearmsDestruction

Increased weapon damage against Elite and Ascended enemies.

Effect: Weapon damage: +50% / +75% / +100%
Conductor

Conductor

Air

Lightning bolts transfer all elemental status effects of the source.

Critical Burn

Critical Burn

Fire
Dead Eyes

Any weapon damage on burning enemies counts as critical hits.

Critical Chain

Critical Chain

Dead EyesGunpowderNimble Fingers

Two critical hits in a row conjure an extra bullet in the magazine.

Cryovolcano

Cryovolcano

Water

Shattered frozen enemies explode for half the damage received while frozen.

Effect: Explosion range: 10m
Deadeye

Deadeye

Dead Eyes

Increased critical weapon damage.

Effect: Critical weapon damage: +10% / +15%
Decay Echo

Decay Echo

Earth

Total decay damage is the same but ticks are stronger in the beginning and weaker near the end.

Depleted Demonic

Depleted Demonic

Corrupted

Demonic ammo-reserves: -50%.

Depleted Primary

Depleted Primary

Corrupted

Primary weapon ammo-reserves: -50%.

Depleted Secondary

Depleted Secondary

Corrupted

Secondary weapon ammo-reserves: -50%.

Doomsday Clock

Doomsday Clock

Earth

Decay never wears off and after the regular damage phase, ticks continue for a small damage.

Effect: Continued tick damage: 1 HP / 2 HP
Dulled Demonic

Dulled Demonic

Corrupted

Demonic weapon damage: -50%.

Dulled Healing

Dulled Healing

Corrupted

Healing effectiveness: -75%.

Dulled Primary

Dulled Primary

Corrupted

Primary weapon damage: -25%.

Dulled Secondary

Dulled Secondary

Corrupted

Secondary weapon damage: -25%.

Dulled Stamina

Dulled Stamina

Corrupted

Stamina regeneration speed: -75%.

Dulled Witchcraft

Dulled Witchcraft

Corrupted

Spell damage and power: -75%.

Elemental Fire Rate

Elemental Fire Rate

Serpent

Killing an enemy affected by elemental magic temporarily boosts RPM of non-automatic weapons.

Effect: Duration: 4s, RPM: +30%
Elemental Firepower

Elemental Firepower

DestructionFirearms

Killing an enemy affected by an elemental magic temporarily boosts weapon damage.

Effect: Duration: 4s / 6s / 8s Weapon damage: +15% / +20% / +25%
Elemental Refresh

Elemental Refresh

Spells

Applying an element to an enemy extends all afflictions.

Effect: Duration: +2s / +3s
Empty of Magic

Empty of Magic

BullHeavinessLightness

Increased weapon damage when all spells are drained.

Effect: Weapon damage: +20%
Extra Bolt

Extra Bolt

Air

Additional lightning bolt per discharge.

Extra Light Spell

Extra Light Spell

Lightness

Light Spell has one extra charge.

Fast Heavy Spell

Fast Heavy Spell

HeavinessSpells

Increased Heavy Spell recharge when Light Spell is charged.

Effect: Recharge speed: +20% / +25%
Fast Light Spell

Fast Light Spell

LightnessSpells

Increased Light Spell recharge when Heavy Spell is charged.

Effect: Recharge speed: +20% / +25%
Fast Reload

Fast Reload

Nimble Fingers

Faster weapon reload.

Effect: Reload: -30% / -60%
Fast Strafe

Fast Strafe

Serpent

Increased strafe speed when aiming down sights.

Effect: Strafe speed when aiming down sights: +50% / +100%
Fertilizer

Fertilizer

Earth

Decaying enemies drop a pool of corrupted witchfire upon death. The pool empowers weapons and slowly heals new wounds.

Effect: Duration: 10s / 13s Weapon damage: +10% / +20%
Final Bullet

Final Bullet

DestructionFirearmsGunpowderSerpent

Damage boost on the final bullet in the magazine.

Effect: Final bullet damage: +100% / +150% / +200%
Fire Orb

Fire Orb

Fire

Enemies killed when burning collapse into fire orbs that explode when another enemy gets near.

Effect: Trigger range: 10m / 14m Explosion damage: 30 / 70
Fire Rate Boost

Fire Rate Boost

Serpent

Increases the rate of fire of non-automatic weapons.

Effect: RPM: +20%
Firearm Mastery

Firearm Mastery

Nimble Fingers

Increased weapon stability, handling, and aiming down sights speed.

Effect: Stability: +25% / +50% / +100% Handling: +25% / +50% / +100% ADS: -30% / -40% / -80%
Firepower Boost

Firepower Boost

Destruction

Increased weapon damage.

Effect: Weapon damage: +10% / +13% / +15%
Flashover

Flashover

Fire
Dead Eyes

Critical kills on burning enemies explode them and ignite others.

Effect: Explosion range: 11m / 13m / 15m Explosion damage: 40 / 60 / 80
Flinchless

Flinchless

StaminaVariety

Reduced Stamina loss on hit.

Effect: Stamina drain: -50% / -75% / -100%
Freezing Gust

Freezing Gust

Water

When enemies unfreeze, they explode with a freezing shockwave.

Effect: Shockwave range: 7m
Full Health Firepower

Full Health Firepower

HealthSerpent

Increased weapon damage at full health.

Effect: Weapon damage: +10% / +13% / +15%
Full of Magic

Full of Magic

FirearmsDestructionHeavinessLightness

Increased weapon damage for each spell charged to its fullest.

Effect: Weapon damage per charged spell: +10% / +13% / +15%
Grounded

Grounded

Corrupted

Lose the ability to jump in the air.

Health Boost

Health Boost

HealthVariety

Increased Max Health.

Effect: Maximum health: +20% / +25% / +35%
Health Halved

Health Halved

Corrupted

Max health: -50%.

Health Sacrifice

Health Sacrifice

Water
BullHealth

Increased weapon damage at the cost of reduced maximum health.

Effect: Maximum health: -30% / -25% Weapon damage: +20% / +25%
Heat Exhaustion

Heat Exhaustion

Fire

Weapons instantly knock back burning minor enemies.

Heavy Spell Recharge

Heavy Spell Recharge

Heaviness

Faster Heavy Spell recharge.

Effect: Recharge speed: +15%
Ice Remnant

Ice Remnant

Water
Spells

Frozen enemies drop ice remnants when shattered. The remnants partially recharge Ice spells when picked up.

Effect: Spell recharge boost: 15%
Ice Statue

Ice Statue

Fire
Water Element

Minor enemies freeze indefinitely until damaged with bullets.

Effect: Damage to burning enemies: +15% / +25%
Ignition

Ignition

Fire

Casting a Fire spell grants temporary boost to Stamina and weapons.

Effect: Duration: 4s / 6s Stamina: +50% / +100% Reload: -30% / -50% Weapon switch: -30% / -50%
Immunity Reload

Immunity Reload

Bull

Immunity to enemy attacks after reloading an empty magazine.

Immunity Spellcast

Immunity Spellcast

BullHeavinessLightness

Casting a spell grants a short moment of immunity to enemy attacks.

Effect: Duration: 2s
Immunity Swap

Immunity Swap

Serpent

Switching weapons grants immunity to enemy attacks for a short time.

Effect: Immunity: 1s Effect cooldown: 10s
Infectious Cloud

Infectious Cloud

Earth
Dead Eyes

Decaying enemies who die to a critical hit explode with an infectious decay cloud.

Effect: Explosion range: 11m / 13m
Kill Reload

Kill Reload

Nimble Fingers

Weapon kills partially reload the magazine.

Effect: Magazine reloaded: 25% / 35%
Large Magazine

Large Magazine

Gunpowder

Increased magazine size.

Effect: Magazine size: +40% / +75%
Last Elixir

Last Elixir

HealthVariety

Last Elixir fully heals and temporarily increases health.

Effect: Temporary health increase: +50% / +100% / +150%
Lasting Element

Lasting Element

Spells

Elemental status effects on enemies last longer.

Effect: Elemental status effect duration: +20% / +25%
Lifeleech

Lifeleech

Corrupted

Lose 50% of current health.

Light Spell Recharge

Light Spell Recharge

Lightness

Faster Light Spell recharge.

Effect: Recharge speed: 15%
Live Wire

Live Wire

Stamina

Strongly reduced wait before Stamina begins regenerating.

Long Winter

Long Winter

Water

Major enemies freeze for longer.

Effect: Elite enemies freeze time: +1s
Longer Bolts

Longer Bolts

Air

Increases range of lightning bolts.

Effect: Bolt Range: +25%
Memento Mori

Memento Mori

Earth

Casting a Decay spell confuses all enemies, making them not attack for a short while.

Effect: Confusion duration: 4s / 5s Confusion range: 15m / 17m
More Bolt Jumps

More Bolt Jumps

Air

Increased number of bolt jumps.

Effect: Bolt jumps: +1
More Stamina

More Stamina

StaminaVariety

More Stamina.

Effect: Stamina: +20% / +25% / +30%
Necrosis

Necrosis

Earth

Increased decay damage.

Effect: Tick damage: +20% / +30%
No Retreat

No Retreat

Corrupted

Nearly lose the ability to move back.

Pagophobia

Pagophobia

Water

Increased weapon damage against frozen targets.

Effect: Weapon damage to frozen enemies: +20%
Painful Recharge

Painful Recharge

Heaviness

Spells instantly recharge when any health is lost.

Pendulum

Pendulum

DestructionFirearmsHealth

Weapon damage is inversely related to health.

Effect: Damage per 10% missing health: +3% / +4% / +5%
Perun

Perun

Air
Dead Eyes

Critical hits produce more lightning bolts.

Effect: Bolts: +1 / +2
Phantom Bullets

Phantom Bullets

GunpowderNimble Fingers

Missed bullets have a chance to rematerialize back in the magazine.

Effect: Chance: 40% / +60%
Piercing Bullets

Piercing Bullets

Gunpowder

Bullets cannot be blocked by material shields.

Potion Loss

Potion Loss

Corrupted

Lose one Healing Elixir.

Power Drain

Power Drain

StaminaVariety

Damage boost for spells and weapons when Stamina is fully drained.

Effect: Damage boost +30% / +40% / +50%
Putrefaction

Putrefaction

Earth

Final decay tick deals a part of target's maximum health as damage.

Effect: Final tick damage based on max HP: 20% / 25%
Pyrolysis

Pyrolysis

Fire

Bonus damage to burning foes but when the burn ends, they heal part of the damage.

Effect: Damage to burning enemies: +15% / +25% Percent of damage healed: 40% / 30%
Range Boost

Range Boost

Serpent

Increased weapon range.

Effect: Range: +30%
Range Sacrifice

Range Sacrifice

Water
Bull

Increased weapon damage at the cost of reduced range.

Effect: Weapon range: -30% Weapon damage: +20%
Recharged

Recharged

Air
Spells

Enemy deaths caused by the bolts partially recharge Lightning spells.

Effect: Spell recharge boost: +20% / +25%
Refreeze

Refreeze

Water

After the initial freeze, major enemies have a chance to freeze again.

Effect: Chance: +20%
Rejuvenation

Rejuvenation

StaminaVariety

Faster Stamina regeneration.

Effect: Regeneration speed: +20% / +25% / +30%
Rekindled

Rekindled

Fire
Spells

Killing burning enemies partially recharges Fire spells.

Effect: Spell recharge boost: 10% / 15% / 20%
Reload Dash

Reload Dash

FirearmsDestruction

Dashing partially reloads equipped weapon.

Reload Slide

Reload Slide

Bull

Sliding partially reloads equipped weapon and increases damage and range during the slide.

Effect: Weapon range: +20% Weapon damage: +20%
Reload Swap

Reload Swap

Nimble Fingers

Switching to a weapon instandly reloads it.

Effect: Effect cooldown: 10s / 6s
Revenge

Revenge

Bull

Temporarily increased weapon damage after any damage is taken.

Effect: Duration: 3s Weapon damage: +25%
Rime Shield

Rime Shield

Water

Casting an Ice spell temporarily affects the caster with slower movement but a more resiliant body.

Effect: Duration: 3s Movement speed: -30% Damage resistance: 30%
Safe Deposit

Safe Deposit

Witchfire

Death will consume only half of witchfire.

Safe Reload

Safe Reload

Serpent

Temporary damage resistance after reloading a weapon.

Effect: Damage resistance: +50% Duration: 2s
Scholar

Scholar

Variety

Extra white raven feather each time one is found.

Shattered Soul

Shattered Soul

Water

Unfreezed enemies are damaged for a part of their maximum health.

Effect: Max health damage: +20%
Shock Wave

Shock Wave

Air
Dead Eyes

Critical kills on shocked enemies produce a storm shockwave that knocks back and shocks all nearby enemies.

Effect: Shockwave range: 11m / 13m
Silent Demonic

Silent Demonic

Water
Corrupted

Sacrifice the Demonic weapon's ability to fire.

Silent Fetish

Silent Fetish

Corrupted

Surrender the power of the equipped Fetish.

Silent Heavy Spell

Silent Heavy Spell

Corrupted

Lose the ability to cast the Heavy Spell.

Silent Light Spell

Silent Light Spell

Corrupted

Lose the ability to cast the Light Spell.

Silent Relic

Silent Relic

Corrupted

Surrender the power of the equipped Relic.

Silent Ring

Silent Ring

Corrupted

Surrender the power of the equipped Ring.

Silent Secondary

Silent Secondary

Water
Corrupted

Sacrifice the Secondary weapon's ability to fire.

Snowball

Snowball

Water

Frozen enemies release an ice cloud when killed. The cloud seeks and freezes the nearest enemy.

Effect: Cloud's trigger range: 12m Cloud's wait time: 4s
Stamina Halved

Stamina Halved

Corrupted

Max Stamina: -50%.

Stationary Scope

Stationary Scope

Corrupted

Lose the ability to move while aiming down sights.

Stormbringer

Stormbringer

Air

Casting a Lightning spell grants temporary aura that discharges lightning bolts at nearby enemies.

Effect: Duration: 6s Bolt damage: 30 HP Tick rate: +1s
Stun Bullets

Stun Bullets

Firearms

Bullets knock back and stun enemies much faster.

Effect: Stun power: +30% / +50%
Thunderbolt

Thunderbolt

Air

Increased lightning bolt damage.

Effect: Bolt damage: +20%
Touch of Death

Touch of Death

Earth

The initial decay tick always stuns minor enemies.

Weakened Enemies

Weakened Enemies

Health

Enemies have less health.

Effect: Enemy health: -10% / -15%
Witchfire Clusters

Witchfire Clusters

VarietyWitchfire

Elites can drop gigantic witchfire crystals.

Witchfire Orbs

Witchfire Orbs

VarietyWitchfire

Instead of regular witchfire, dead enemies drop a quickly dissolving potent witchfire orb.