Filter by Element
Filter by Category / Prophecy
Accelerant
FireBurning enemies receive even more damage.
Anti-Element
Bullets do more damage to enemies affected by an elemental magic.
Atrophy
EarthAttacks of decaying enemies are weaker.
Battery
AirNon-critical shots knock back and do heavily reduced damage on shocked near-death enemies.
Blindfire
Increased non-critical weapon damage.
Blood Transfer
Increased chance for slain enemies to drop a Healing Elixir.
Bonus Elixir
An extra Elixir slot.
Bonus Witchfire
FireBurning enemies drop more witchfire and crystallized witchfire.
Brittle Knuckles
Lose the Melee ability.
Cascade
All weapon damage is critical for a short moment after casting any spell.
Chaos Flame
FireBullets randomly cause double damage to burning enemies.
Chaos Reload
After spending at least half a magazine, reload can apply a random element to the new magazine.
Circle of Life
EarthEnemy deaths caused by a decay's damage tick partially recharge Decay spells.
Cleansing Fire
Increased weapon damage against Elite and Ascended enemies.
Conductor
AirLightning bolts transfer all elemental status effects of the source.
Critical Burn
FireAny weapon damage on burning enemies counts as critical hits.
Critical Chain
Two critical hits in a row conjure an extra bullet in the magazine.
Cryovolcano
WaterShattered frozen enemies explode for half the damage received while frozen.
Deadeye
Increased critical weapon damage.
Decay Echo
EarthTotal decay damage is the same but ticks are stronger in the beginning and weaker near the end.
Depleted Demonic
Demonic ammo-reserves: -50%.
Depleted Primary
Primary weapon ammo-reserves: -50%.
Depleted Secondary
Secondary weapon ammo-reserves: -50%.
Doomsday Clock
EarthDecay never wears off and after the regular damage phase, ticks continue for a small damage.
Dulled Demonic
Demonic weapon damage: -50%.
Dulled Healing
Healing effectiveness: -75%.
Dulled Primary
Primary weapon damage: -25%.
Dulled Secondary
Secondary weapon damage: -25%.
Dulled Stamina
Stamina regeneration speed: -75%.
Dulled Witchcraft
Spell damage and power: -75%.
Elemental Fire Rate
Killing an enemy affected by elemental magic temporarily boosts RPM of non-automatic weapons.
Elemental Firepower
Killing an enemy affected by an elemental magic temporarily boosts weapon damage.
Elemental Refresh
Applying an element to an enemy extends all afflictions.
Empty of Magic
Increased weapon damage when all spells are drained.
Extra Bolt
AirAdditional lightning bolt per discharge.
Extra Light Spell
Light Spell has one extra charge.
Fast Heavy Spell
Increased Heavy Spell recharge when Light Spell is charged.
Fast Light Spell
Increased Light Spell recharge when Heavy Spell is charged.
Fast Reload
Faster weapon reload.
Fast Strafe
Increased strafe speed when aiming down sights.
Fertilizer
EarthDecaying enemies drop a pool of corrupted witchfire upon death. The pool empowers weapons and slowly heals new wounds.
Final Bullet
Damage boost on the final bullet in the magazine.
Fire Orb
FireEnemies killed when burning collapse into fire orbs that explode when another enemy gets near.
Fire Rate Boost
Increases the rate of fire of non-automatic weapons.
Firearm Mastery
Increased weapon stability, handling, and aiming down sights speed.
Firepower Boost
Increased weapon damage.
Flashover
FireCritical kills on burning enemies explode them and ignite others.
Flinchless
Reduced Stamina loss on hit.
Freezing Gust
WaterWhen enemies unfreeze, they explode with a freezing shockwave.
Full Health Firepower
Increased weapon damage at full health.
Full of Magic
Increased weapon damage for each spell charged to its fullest.
Grounded
Lose the ability to jump in the air.
Health Boost
Increased Max Health.
Health Halved
Max health: -50%.
Health Sacrifice
WaterIncreased weapon damage at the cost of reduced maximum health.
Heat Exhaustion
FireWeapons instantly knock back burning minor enemies.
Heavy Spell Recharge
Faster Heavy Spell recharge.
Ice Remnant
WaterFrozen enemies drop ice remnants when shattered. The remnants partially recharge Ice spells when picked up.
Ice Statue
FireMinor enemies freeze indefinitely until damaged with bullets.
Ignition
FireCasting a Fire spell grants temporary boost to Stamina and weapons.
Immunity Reload
Immunity to enemy attacks after reloading an empty magazine.
Immunity Spellcast
Casting a spell grants a short moment of immunity to enemy attacks.
Immunity Swap
Switching weapons grants immunity to enemy attacks for a short time.
Infectious Cloud
EarthDecaying enemies who die to a critical hit explode with an infectious decay cloud.
Kill Reload
Weapon kills partially reload the magazine.
Large Magazine
Increased magazine size.
Last Elixir
Last Elixir fully heals and temporarily increases health.
Lasting Element
Elemental status effects on enemies last longer.
Lifeleech
Lose 50% of current health.
Light Spell Recharge
Faster Light Spell recharge.
Live Wire
Strongly reduced wait before Stamina begins regenerating.
Long Winter
WaterMajor enemies freeze for longer.
Longer Bolts
AirIncreases range of lightning bolts.
Memento Mori
EarthCasting a Decay spell confuses all enemies, making them not attack for a short while.
More Bolt Jumps
AirIncreased number of bolt jumps.
More Stamina
More Stamina.
Necrosis
EarthIncreased decay damage.
No Retreat
Nearly lose the ability to move back.
Pagophobia
WaterIncreased weapon damage against frozen targets.
Painful Recharge
Spells instantly recharge when any health is lost.
Pendulum
Weapon damage is inversely related to health.
Perun
AirCritical hits produce more lightning bolts.
Phantom Bullets
Missed bullets have a chance to rematerialize back in the magazine.
Piercing Bullets
Bullets cannot be blocked by material shields.
Potion Loss
Lose one Healing Elixir.
Power Drain
Damage boost for spells and weapons when Stamina is fully drained.
Putrefaction
EarthFinal decay tick deals a part of target's maximum health as damage.
Pyrolysis
FireBonus damage to burning foes but when the burn ends, they heal part of the damage.
Range Boost
Increased weapon range.
Range Sacrifice
WaterIncreased weapon damage at the cost of reduced range.
Recharged
AirEnemy deaths caused by the bolts partially recharge Lightning spells.
Refreeze
WaterAfter the initial freeze, major enemies have a chance to freeze again.
Rejuvenation
Faster Stamina regeneration.
Rekindled
FireKilling burning enemies partially recharges Fire spells.
Reload Dash
Dashing partially reloads equipped weapon.
Reload Slide
Sliding partially reloads equipped weapon and increases damage and range during the slide.
Reload Swap
Switching to a weapon instandly reloads it.
Revenge
Temporarily increased weapon damage after any damage is taken.
Rime Shield
WaterCasting an Ice spell temporarily affects the caster with slower movement but a more resiliant body.
Safe Deposit
Death will consume only half of witchfire.
Safe Reload
Temporary damage resistance after reloading a weapon.
Scholar
Extra white raven feather each time one is found.
Shattered Soul
WaterUnfreezed enemies are damaged for a part of their maximum health.
Shock Wave
AirCritical kills on shocked enemies produce a storm shockwave that knocks back and shocks all nearby enemies.
Silent Demonic
WaterSacrifice the Demonic weapon's ability to fire.
Silent Fetish
Surrender the power of the equipped Fetish.
Silent Heavy Spell
Lose the ability to cast the Heavy Spell.
Silent Light Spell
Lose the ability to cast the Light Spell.
Silent Relic
Surrender the power of the equipped Relic.
Silent Ring
Surrender the power of the equipped Ring.
Silent Secondary
WaterSacrifice the Secondary weapon's ability to fire.
Snowball
WaterFrozen enemies release an ice cloud when killed. The cloud seeks and freezes the nearest enemy.
Stamina Halved
Max Stamina: -50%.
Stationary Scope
Lose the ability to move while aiming down sights.
Stormbringer
AirCasting a Lightning spell grants temporary aura that discharges lightning bolts at nearby enemies.
Stun Bullets
Bullets knock back and stun enemies much faster.
Thunderbolt
AirIncreased lightning bolt damage.
Touch of Death
EarthThe initial decay tick always stuns minor enemies.
Weakened Enemies
Enemies have less health.
Witchfire Clusters
Elites can drop gigantic witchfire crystals.
Witchfire Orbs
Instead of regular witchfire, dead enemies drop a quickly dissolving potent witchfire orb.