Prophecy of Air
Grants Arcana tied to the element of Air.
Grants an equal chance to reveal either one or all three Arcana.
Prophecy of Dead Eyes
Grants Arcana tied to Critical Hits.
Increases the power of each awakened Arcanum with at least five White Raven Feathers in the Inventory.
Prophecy of Destruction
Grants Arcana tied to firearm damage.
Significantly increases the power of the awakened Arcanum if it is in the fourth or later row of Arcana. The remaining Arcana slots become disabled.
Prophecy of Earth
Grants Arcana tied to the element of Earth.
Increases the power of each awakened Arcanum with at least five White Raven Feathers in the Inventory.
Prophecy of Fire
Grants Arcana tied to the element of Fire.
Significantly increases the power of each awakened Arcanum with at least ten White Raven Feathers in the Inventory.
Prophecy of Firearms
Grants Arcana tied to weapons.
Significantly increases the power of the awakened Arcanum if it is in the sixth or seventh row of Arcana. The remaining Arcana slots become disabled.
Prophecy of Gunpowder
Grants Arcana tied to ammo.
Significantly increases the power of each awakened Arcanum with at least ten White Raven Feathers in the Inventory.
Prophecy of Health
Grants Arcana tied to health.
Increases the power of each Arcanum when all three slots are awakened.
Prophecy of Heaviness
Grants non-elemental Arcana tied to the Heavy Spell.
Unveils three Arcana instead of two.
Prophecy of Lightness
Grants non-elemental Arcana tied to the Light Spell.
Grants an equal chance to reveal either one or all three Arcana.
Prophecy of Nimble Fingers
Grants Arcana tied to reloading and handling of firearms.
Significantly increases the power of the awakened Arcanum but forgets two random awakened Arcana. Fails if no Arcana are available to be forgotten.
Prophecy of Spells
Grants Arcana tied to spells.
Increases the power of each Arcanum when all three slots are awakened.
Prophecy of Stamina
Grants Arcana tied to Stamina.
Makes the next row unveil all three Arcana, overriding its Prophecy if necessary and possible.
Prophecy of the Bull
Grants Arcana that enhance an aggressive combat style.
Grants an equal chance to reveal either one or all three Arcana.
Prophecy of the Serpent
Grants Arcana that enhance a cautious, tactical combat style.
Unveils three Arcana instead of two.
Prophecy of Variety
Grants Arcana unrelated to weapons and spells.
The awakened Arcana get a powerful boost that decreases with four absorbed Witchfire Manifestations and disappears with six.
Prophecy of Water
Grants Arcana tied to the element of Water.
Allows any Arcana in this row to be re-rolled with White Raven Feathers.
Prophecy of Witchfire
Grants Arcana tied to witchfire.
Makes the next row unveil all three Arcana, overriding its Prophecy if necessary and possible.