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Showing 10 Arcana cards
Atrophy
EarthAttacks of decaying enemies are weaker.
Effect:
Enemy damage: -39.99% / -60%
Circle of Life
EarthEnemy deaths caused by a decay's damage tick partially recharge Decay spells.
Effect:
Spell recharge boost: +10% / +15%
Decay Echo
EarthTotal decay damage is the same but ticks are stronger in the beginning and weaker near the end.
Doomsday Clock
EarthDecay never wears off and after the regular damage phase, ticks continue for a small damage.
Effect:
Continued tick damage: 1 HP / 2 HP
Fertilizer
EarthDecaying enemies drop a pool of corrupted witchfire upon death. The pool empowers weapons and slowly heals new wounds.
Effect:
Duration: 10s / 13s Weapon damage: +10% / +20%
Infectious Cloud
EarthDecaying enemies who die to a critical hit explode with an infectious decay cloud.
Effect:
Explosion range: 11m / 13m
Memento Mori
EarthCasting a Decay spell confuses all enemies, making them not attack for a short while.
Effect:
Confusion duration: 4s / 5s Confusion range: 15m / 17m
Necrosis
EarthIncreased decay damage.
Effect:
Tick damage: +20% / +30%
Putrefaction
EarthFinal decay tick deals a part of target's maximum health as damage.
Effect:
Final tick damage based on max HP: 20% / 25%
Touch of Death
EarthThe initial decay tick always stuns minor enemies.