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Showing 10 Arcana cards
Atrophy

Atrophy

Earth

Attacks of decaying enemies are weaker.

Effect: Enemy damage: -39.99% / -60%
Circle of Life

Circle of Life

Earth
Spells

Enemy deaths caused by a decay's damage tick partially recharge Decay spells.

Effect: Spell recharge boost: +10% / +15%
Decay Echo

Decay Echo

Earth

Total decay damage is the same but ticks are stronger in the beginning and weaker near the end.

Doomsday Clock

Doomsday Clock

Earth

Decay never wears off and after the regular damage phase, ticks continue for a small damage.

Effect: Continued tick damage: 1 HP / 2 HP
Fertilizer

Fertilizer

Earth

Decaying enemies drop a pool of corrupted witchfire upon death. The pool empowers weapons and slowly heals new wounds.

Effect: Duration: 10s / 13s Weapon damage: +10% / +20%
Infectious Cloud

Infectious Cloud

Earth
Dead Eyes

Decaying enemies who die to a critical hit explode with an infectious decay cloud.

Effect: Explosion range: 11m / 13m
Memento Mori

Memento Mori

Earth

Casting a Decay spell confuses all enemies, making them not attack for a short while.

Effect: Confusion duration: 4s / 5s Confusion range: 15m / 17m
Necrosis

Necrosis

Earth

Increased decay damage.

Effect: Tick damage: +20% / +30%
Putrefaction

Putrefaction

Earth

Final decay tick deals a part of target's maximum health as damage.

Effect: Final tick damage based on max HP: 20% / 25%
Touch of Death

Touch of Death

Earth

The initial decay tick always stuns minor enemies.